Version 1.0
Didn't get to this when I posted the game so here's what's currently in it.
Weapons:
Missile: Shoots a missile out from the front of your ship, and is the base weapon.
Damage 20, Attack Speed 1, Projectile Speed 20
Nuke: Shoots a nuke out dealing a lot of damage but having a high fire delay.
Damage 60, Attack Speed 5, Projectile Speed 16
Minigun: Shoots a burst of 20 bullets dealing small but a rapid amount of damage.
Damage 8, Attack Speed 0.01, Projectile Speed 24
Homing Missile: Shoots a slower Missile that homes to the closest enemy.
Damage 40, Attack Speed 1.5, Projectile Speed 25
Flak: Shoots a spread of 3 bullets .
Damage 20, Attack Speed 1.5, Projectile Speed 20
Drones: Shoots a spread of 5 drones the homing to the closest enemy dealing small amounts of damage.
Damage 5, Attack Speed 5, Projectile Speed 15
Skills:
Damage Boost: increases damage dealt for all weapons by 10%
Speed Boost: increases player movement speed by 10%
Double Shot: makes all weapon shoot 2 bullets per shot.
Ammo Increase: increases maximum ammo by 10%
Poison Damage: makes all weapons deal poison damage for 20% of the weapons damage.
Life Steal: Gain 10% of your damage back as health for each hit.
Health Increase: Increase your max health by 30%.
Attack Speed Increase you guns attack speed by 10%.
Extra Life: Gain an extra life to save you from death once.
Exp Buff: Gain a buff of 5 exp per kill.
Bullet Speed: Increase the projectile speed of your bullets by 10%.
Burst Amount: Increase the Minigun's burst amount by 5.
Burst delay: reduce the delay between burst's by 30%. (not sure if it's works i have yet to properly test)
Rapid Fire: removes the burst fire for the Minigun and switches it out for a full rapid fire.
Files
Get Asteriss
Asteriss
Status | In development |
Author | MagicAthlete |
Genre | Shooter |
Tags | Bullet Hell, Pixel Art, Sci-fi |
More posts
- DevLog Version 1.0.1a12 hours ago
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